![]() It's a very well thought out title.Released back in 2018, Jurassic World Evolution is a construction and management sim game. The UI is easy and simple to use, the gameplay is ingenious and fun, and the visuals and design are top notch. And with this in mind, you can also take solace in knowing that Jurassic World Evolution 2 is the pinnacle of what they have achieved so far. Granted, over the years Frontier has really perfected the simulation game building technique, perfected to such a degree that making a massive improvement seems like quite the task. It's better at pretty much every turn, but it's in such incremental ways that it feels more like an enhancement and not a fully blown sequel. But if you can breach the learning curve, this is a great way to test your skills and does give Jurassic World Evolution 2 some much needed difficulty, which is lacking in the other modes.Īll this brings me to exactly why Jurassic World Evolution 2 doesn't really feel like that much of an evolution of the series. ![]() It's stressful, often difficult, and will require a decent amount of knowledge of the game to conquer, and will likely not be a massive draw to a lot of people. You have a designated time period, a limited amount of money, and it's your duty to create a park that fulfils a specific requirement, for example, reaching a certain star rating, before the challenge comes to an end. The Challenge mode on the other hand is essentially the opposite of Sandbox. It's relaxing, creatively freeing, and there really isn't a lot that one could complain about here. You get a plot of land and you can create the park of your dreams without having to worry about financing it or time constraints, and alike pretty much every Frontier Developments title that features a Sandbox mode, this mode is an exceptional way to lose hours and hours of time to. First of all, Sandbox is pretty much exactly what you think it is. Which basically leads us into the remaining modes: Challenge and Sandbox. ![]() But these often feel like areas that have already been explored in the original 2018 game, and give off an aura of being filler content if anything. Granted, there are other campaigns to experience as well, ones tied to the events of the original trilogy and the first rebooted movie Jurassic World, a mode known as Chaos Theory. While the new campaign is fun, it's not all that long, and if anything serves as a lengthy tutorial that teaches the players about the fundamentals of the gameplay, before letting you loose in the Challenge and Sandbox modes (we'll get to these in a moment). The story takes us all over the globe, with the idea of creating various facilities that will house the loose dinos, and keep them enclosed in a secure and protected manner, where they won't pose a threat to humanity. But, this feels more like a 2.0 update, or rather a big expansion for Jurassic World Evolution than it does a direct sequel, as aside from technical improvements and marine and airborne dinos to have to deal with, all that's really new are the campaign scenarios that serve up a new Jurassic-universe experience.īased on the aftermath of the 2018 movie, the all-new campaign features the vocal likenesses of Jeff Goldblum and Bryce Dallas Howard, both of whom play their respective characters in the franchise, essentially acting as coaches teaching you the ways of dino-park building. Sure, the entire experience is more refined and polished, and as I mentioned a moment ago, looks incredibly good - the visuals have clearly been a focal point.
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